Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
A 3D-Packshot for a Customer....approx. 3 hours of work...most time for lighting and Reflection maps.....No Raytracing, No Mental Ray...just simple Scanline-Rendering.
Wow, really nice bullet! Your lighting and plastic effect on the bottle is great! But yea, the juice at the top just is too straight to look real. But you said thats not what you were going for anyways . Ok, great job, cya
"I should call you sugar maple tree cause i'd totally tap that" haha
Awesome stuff. If i had to pick on something it would be the shadow. Print adds dont normally show shadows, but it's not a for print than don't matter.
Light setup contains 3 directional lights...no what casting shadows...the shadow is made in Photoshop..for Print purposes it has a path included. The cap is created out of CAD-Files i have from the PET-Caps...but you are right...looks to hard in this image...needs more curves on the border....
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off