Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Yep, I also prefer to work with poly's (then SubD for animating and rendering).
Check out this tut (its for 3ds Max but easily transferable to Maya..this is a very, very popular tut as the technique is excellent.) Try to follow all the steps, skipping them may undermine the success of the finished mesh.
I work with nurbs, fin it much easier than poly.... I have tried is a couple of times, but then i just so frustrated... :S... but that is my opinion !..
The Important Thing is NOT to Stop Questioning. --- Albert Einstein --- www.ProtheusWorld.tk
he once posted it on the forum, but I can't find it anymore... some threads seems to have dissapeared... this was the metod I started out with in last month's challenge, however it teased me a bit... and I got a bit p..... and dropped the tutorials and made a parachute free jump out in the Maya limbo with CPS...
you can see a bit of the process on page 2 here... --> https://forums.simplymaya.com/showthr...&threadid=4910
I just pulled and dragged some vertices... extruded some faces and edges... used the split polygon tool alot... etc...
I don't know if it will help you... but you can try to do the same...
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