Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-05-2003 , 05:28 AM
wgreenlee1's Avatar
Registered User
Join Date: Apr 2003
Posts: 24

PolySew for Maya?Merge oppisite polys fpr holes or extend them

PolySew


For Lightwave,they have PolySew for making inverse or bridge extrusions.
I'm not seeing anything like that for Maya.
What I want to do is a Boolean without haveing to go back and Fill Holes by selecting edges.
Is there a easy way in Maya?
Say you have a cube(6sides).
On to opposing sides you have a smaller poly centered in the middle of these two polys.
I want to tunnel made to each of these threw the middle of the cube,sort of a boolen but with the tunnel being filled with just the one hole.

Or perhaps Im trying to go about this the wrong wat?

Thanks for any help

# 2 02-05-2003 , 05:39 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
How about posting a sketch of what you want to accomplish mate?

# 3 02-05-2003 , 05:42 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I don't think they have a command for that right out of the box. takes a few more steps. That is one option I wouldn't mind seeing come to Maya soon.

# 4 02-05-2003 , 06:16 AM
wgreenlee1's Avatar
Registered User
Join Date: Apr 2003
Posts: 24

Originally posted by mtmckinley
I don't think they have a command for that right out of the box. takes a few more steps. That is one option I wouldn't mind seeing come to Maya soon.

Ok thanks mtmckinley i thought I might be missing something here.

adldesigner,that link I gave there shows what I wish to accomplish.Just look on that page for Polysew.

Thanks guys.

# 5 02-05-2003 , 06:22 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Seems really handy.

# 6 02-05-2003 , 08:04 AM
Subscriber
Join Date: Jan 2003
Location: Denmark
Posts: 338


------------------------------------------------
Alex V. U. Strarup

One mistake can ruin it all...
# 7 02-05-2003 , 08:22 AM
wgreenlee1's Avatar
Registered User
Join Date: Apr 2003
Posts: 24
strarup
Oooh...thank ya...!

I'm going to check that bad boy out....
Thanks for replying strarup.
I'll let everyone how it went.

EDIT:.......crap its too old.Need it recompiled for 4.5X
Oh well,I guess I'll send him a email to see if he is going to continue with this.
A real time saver it is.
Thanks anyway guys.


Last edited by wgreenlee1; 02-05-2003 at 08:35 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads