This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Well, I´ve modelled a simple hard and primitve car modell.
The model was made with polygones.
Now, I have really hard edges - and I want to smooth the edges.
I´ve tried the "smooth" tool - okay, I´ve set the subdivisions on 1 - so it´s not soo smooth.
but if I use this tool, my model is soo big smoothed, that you can´t see the model like it should be. There is a really big smooth distortion on the model, so that the form of the car will unbelieveable damaged.
hmm, sorry for my bad english, I hope the description was okay.
question:
what can I do to prevent such distortion if I want to smooth my object and hold the origianl form (model)?
"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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