Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-05-2003 , 09:27 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581

thickening edges

ello

quickie, I want to add some depth to these edges - whats the best way to do it?


cheers

Rich
# 2 07-05-2003 , 01:50 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
extrude edge, I'd imagine.

# 3 07-05-2003 , 10:11 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
yeah that's what I did in the end, just seems a bit messy to me. I thought there might be another method people used.

cheers anyway


cheers

Rich
# 4 07-05-2003 , 10:30 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
No, that's pretty much the oneuser added image

Don't ever be surprised if you end up getting lost in a sea of extruded edges. (like my current project)

Just keep an eye on those edges that you WILL forget to merge sometimes, and watch those normals and non-manifold faces and you should be okuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads