This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
final gather is a very very very photoreallistic render, and literally too, it computes the light passes through the view it is given, thats why i asked you for the "Screenshot" before, and changing the radius and reducing the rays can also lead to a very fast and reallistic looking render
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