Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-05-2003 , 06:56 PM
Sil-Valeor's Avatar
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Join Date: Apr 2003
Location: Borovnica, Slovenia
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just few questions from a nOOb

Hy all!
I hope you don't mind if I ask you few questions here. If I will have any Q in future, I will write it in this thread. And sorry if it was answered many times before.

ok, first thing: How do you make reflections? For example, you have a sword, aand you want it's blade to reflect the area around it?

And tnx!

# 2 24-05-2003 , 07:38 PM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
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Well, in the docs, you could find out the typical workflow for adding an environment reflection map under: RENDERING.

Also, each shder type has different, if at all, types of reflection capabilities.

For a quick, accurate, and easy reflection, check out: www.pixho.com for his AWSOME script called GIJoe.

You could also read the docs with mental Ray toouser added image

Sorry I couldn't give you a direct "how-to" type of answer, but refections are one of the many things that have HUNDREDS of ways to achive a good lookuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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