This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Select the vertices, open up the Component Editor (Window > General Editors), go to the Polygons tab, and you should see a list of the selected vertices along with their world space coordinates (vertex.x, vertex.y, vertex.z). From there, you can enter your desired coordinates for the vertices.
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