This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Select the vertices, open up the Component Editor (Window > General Editors), go to the Polygons tab, and you should see a list of the selected vertices along with their world space coordinates (vertex.x, vertex.y, vertex.z). From there, you can enter your desired coordinates for the vertices.
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