yes - i have a solution for you.Originally posted by sjurick
Hello all.
I have what is probably a simple task in Maya and cannot figure it out. I have a checkerboard plane and have attached fur to it. I want to get the fur to be black in the black squares of the checkerboard and white in the white squares. I have been reading the doc on fur and it says to add noise to the base / tip colors, but this only produces a leopard skin effect (attached) which isn't good enough.
Is the only to get this effect to work by making a seperate map and if so how do I do that and get it into the fur description / or feedback? I'd rather not have to use an outside program and stick with Maya's native capabilities if at all possible.
Any suggestions?
what do you mean rendering one then the other? i just say to disable the one planes renderflags, so the planes dont get confused - not sure if some shaders might freak out. that wont disable the fur from rendering nor does it create another render pass. darkware suggested something similiar to what you want to do in https://forum.simplymaya.com/showthre...&threadid=6322 - that is the thread this should be merged into.Originally posted by Ultragames
instead of rendering one, then the other, duplicate the plane, cut all of you black out of one, and your white out of the other, and there you go!