This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
thanks for the coments first sorry for late reply been in bed for the last week ill so no updates either
i wouldn't say it's that good as there are plenty places need refineing but i'm improveing i thing as i redo bits
time ..yup i have plenty time on my hands but saying that the bottom arm thats in the split screen grab{{ last pic}} took about 10/15 mins to make due to trying diffrent ways of modeling it now i have the method it would take about 3/5 mins
well , we can say it's that good :p
I find most "artists" over-criticise their work
awesome level of detail going here, and hopefully you'll post hints on how you model some of these objects
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