Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 09-07-2003 , 06:40 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695

Mental Ray vs. Renderman

So ideally I'd like to learn both Mental Ray and Renderman, but one thing at a time. Can I hear from you crazy kids out there which you prefer, and which you would recommend learning first?

Oh, and does anyone know of good tutorials for these apps?

Thanks.
-dann


Last edited by Dann; 09-07-2003 at 07:08 PM.
# 2 09-07-2003 , 08:49 PM
Cyrius's Avatar
Subscriber
Join Date: Aug 2002
Location: In front of my mac (France)
Posts: 335
Mental Ray rocks !! (included in maya 5) i never test renderman user added image


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
# 3 10-07-2003 , 09:28 AM
BulletProof's Avatar
Subscriber
Join Date: Jul 2002
Location: Austria
Posts: 290
I'd stay with Mental Ray if I were you..tested both renderers.....Renderman is really awesome, but Mental ray is much cheaper for us MAYA users at the moment...also Renderman only supports multiple processors in one system since version 11.5.....Mental Ray supports multiple processors since the beginning I guess.

In Testrenders Mental Ray is faster in every aspect...Raytracing especially and even scanline Rendering....Renderman has the fastest motion blur available on the market at the moment..other rendering systems are not even touching them...only a plus of 20 % of Rendertime due to Subpixel displacement...

Renderman is the renderer that uses less Memory during rendertime...therefore it's perfect for heavy scenes, other renderers are not even opening.

Well...if you want to know some In deep Detail...just ask...can't write everything here right now...

cheers

b u l l e t

# 4 11-07-2003 , 02:25 AM
Blinn's Avatar
Registered User
Join Date: Sep 2002
Location: Nova Scotia
Posts: 290
Are you talking about PRMan? There are plently of Renderman compliant renders out there, as Renderman is an API. I was considering getting Aqsis, (an open source Renderman renderer for windows.), to try and come to grips with shader writing.
Check out https://aqsis.sourceforge.net/


________

- Jacob
# 5 11-07-2003 , 05:36 PM
Registered User
Join Date: Nov 2002
Location: Israel
Posts: 25

DAN: MentalRay Tutorial<---Here

[EDIT]


WAREZ

ARE

NOT

TOLERATED


even referring them.

-Management

[/EDIT]

# 6 16-07-2003 , 10:06 AM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170

Re: DAN: MentalRay Tutorial<---Here

Originally posted by Avi
[EDIT]


WAREZ

ARE

NOT

TOLERATED


even referring them.

-Management

[/EDIT]

i dont see anyone mentioning anything illegally here. and right now your post seams to be the only offending one. could you please explain whom and what you are refering to?

thanks

# 7 16-07-2003 , 12:31 PM
Kevin
Guest
Posts: n/a
im not sure duck? I have no idea if a mod edited that post or Avi himself done it

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads