Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
How do you render a wireframe in Maya I know you can do it in 3DS somehow... but how in maya I have yet to see an option... in 3DS you can render a part wireframe and part actual render so you get a nice half and half effect.
there is a way of rendering a wireframe in maya it's a hell of a pain in the arse though as I recall but i did see a tute on the net somewhere. do a search on google for it.
You can then just render the other half and then put them together in photoshop. But mike's also right you should search for a question before posting to check if it's been answered already as people do get bored of answering the same questions over and over
Also, You can invert your texture map colors of all of your objects and Apply them as textures with transparency. Very time consuming, but produces a great effect.
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