Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-07-2003 , 06:14 AM
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Join Date: Apr 2002
Posts: 222

Having some probs

user added image

Here's the story, the hat for my little robot was 2 seperate nurbs pieces, 1 for the brim and 1 for the top bit, so i converted to subd's then to poly's combined em then merged verts to make it one piece, converted back to subd's then back to nurbs and rebuilt the surface. The problem is there are many cv's in the circled area and not just 1. Which i believe is causing the dark grey dot.

user added image

Tips, pointers, suggestions, detailed explanations on how to fix, all welcome user added image

# 2 22-07-2003 , 09:19 AM
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Join Date: Apr 2002
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noone have any ideas?

# 3 22-07-2003 , 10:33 AM
Emo's Avatar
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Join Date: Jul 2002
Location: MELville
Posts: 1,100
I think I can help...

try to combine all the vertecies in the middle to one single virtex

-Emo

# 4 22-07-2003 , 11:11 AM
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if you make sure that the 2 closest hulls are perfectly tangent that should go away


Björn 'santa' Fredriksson

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