Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-09-2011 , 02:42 PM
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texture probs

hi guys i facing a serious probs, i'm finish my model object by using maya 2011 which i want to make it like a plastic look texture.when i apply the texture on it, it looks blurry.even i am using high resolution texture(2.5mb) but when i render it with mental ray somehow it looks no fit my taste.i want to make it like photorealistic object.can some1 pls guide me, here is a pic pls have a look tq..

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# 2 22-09-2011 , 02:52 PM
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Is there any filtering on the file texture node? Does it look as blobby with another texture?


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# 3 22-09-2011 , 02:53 PM
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File size doesn't mean anything. It's all about the resolution of the image. Resolutions should be square, and multiples of 2, eg: 512, 1024, 2048, etc.

To me it looks like you are mapping a very small portion of the image over a large surface area. (I assume that's a wood texture, and the grain is too big for the object) Perhaps by scaled down UVs.


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# 4 22-09-2011 , 05:07 PM
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hi nextdesign how to check the resolution? is it scale down the uv will regain the right size of my obj?

# 5 22-09-2011 , 05:24 PM
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Open it in photoshop or your image editing program and check the size. The larger the UVs, the more of the texture will be covered over the object.


Imagination is more important than knowledge.
# 6 23-09-2011 , 02:52 AM
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tq nextdesign i will try

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