Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I noticed some drastic increase in processing time when using point lights, compared to the other kinds of light.
I noticed the difference when using IPR render, and the delay occurs when updating the image and not when rendering it for the first time.
Did anybody observe that, or there maybe something wrong I'm doing?
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