This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Well as for now, i dont believe there's a true SSS solution available for us Maya users . www.lightengine3d.com has a beta test of a plugin that alows SSS through a new shader, but it is limited to one lightsource and a 320*240 (or something like that) output resolution. I found it was possible to fake it, (with fast render times, that image might have taken 3 mins i think) using mental rays volumetric shaders. :
you could e.g. try this melscript from the author behind the G.I.Joe script... --> https://www.pixho.com
click on the "toolbox"... select "mel scripts" an go down to where it says... "subSurfIllum shader mel script" to download it...
here is also a bit more info about it.... --> https://www.3dluvr.com/pixho/toolbox/...lum_shader.htm
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off