I've spent the last five days working on the surfing alien tutorial that Jay did. Love it Jay!!!
I've pretty much finished the alien (minus stitching him together) and will start working on his clothing and surfboard next week. Then it's on to the UV editor!
As always, comments and suggestions welcome. Thanks.
Thanks for the comments guys.I've just finished the clothes for the alien (minus jewellery). It went a lot quicker than I thought it would. Here's a pic.
All right! Finished the UVs for the alien and clothing. Couple of areas that are a little bit out, but overall I'm pretty happy with it. Great video series. I'd recommend it to anyone with a moderate understanding of Maya. Thanks Jay!
OK I've just got zbrush installed on my machine so I've spent the last two days detailing my alien. It's an amazing program. The level of detail you can put in is crazy. Still got the clothing to go, then I'll begin painting and texturing.
Looks really good... a bit shiny maybe. How do u like zbrush? Is it your first time using it? I thought about getting it as well. Seems like a lot of people r using it.
Hi Sampson, Yeah I agree about him being a bit shiny. Just the material I assigned whilst working in zbrush.
And yeah, it is my first time using it. As for how I like it...
For modeling from scratch, not very much. I much rather prefer moving verts, edges and faces, whereas in zbrush it's like sculpting in clay with the mouse as your tool to poke and push etc. (I was never very good at sculpting anyway).
For detailing an imported model from Maya, I LOVE it. You can get so much detail into a model right down to scratches on their fingernails, skin pores, veins etc.
Also painting in 3D space is AWESOME! Way easier than trying to make all the colours line up on the seams of a UV snapshot in Photoshop.
So whilst I still prefer Maya's interface and move controls (Alt left, middle or right mouse click) as opposed to zbrushes move controls (mouse click to rotate, Alt mouse click to pan and Alt mouse click release Alt to zoom) I still feel that it's worth the extra features that it brings to a modeler/texturer artist.
Ok, I'm on to putting it all together for rendering in Maya but I've run into a slight problem.
As you can see from my render (top left corner) it's not working quite as it should.
I've traced the problem all the way back to my environment sphere and found that I have a strange little picture saying that I've got a light shape on my surface shader (see red circle). Now when Jay shows it set up in his video that's not there.
Problem is I don't know how I got it in the first place and I can't seem to get rid of it.
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