Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-09-2003 , 05:17 AM
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TGA Alpha Channels

Hey just getting some Image Planes setup thanks to Mikes Image Plane Video Tutorial. I have a problem though. When I go to save it as a Targa file it doens't give me the option to save the Alpha channel with it. Only with BMP's does it allow me to do this. Any ideas how I could get it to save the alpha channel in Targa format? Thanks.

# 2 03-09-2003 , 05:22 AM
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I've had a lot of feedback regarding this change in Photoshop 7. I'm currently using Photoshop 6. I'm not positive, but I believe Maya 5 is supposed to be able to automatically apply the tga's alpha channel as a transparancy map for your material.

I'm using Maya 4.5, and instead of creating a transparancy map with the alpha, it uses it to clip out the image plane.

I'm not really sure of a way around it in 5.0. Just remember that having the image plane clipped out does not affect your ability to use the Image Plane as a reference!

# 3 03-09-2003 , 05:24 AM
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Ok thank you.

# 4 03-09-2003 , 05:29 AM
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Update Photshop 7.0 to 7.01
Should fix your problem mate.

# 5 03-09-2003 , 05:30 AM
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Oh ok cool.

# 6 03-09-2003 , 05:45 AM
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Taken from another thread ...

Originally posted by adldesigner
Update Photoshop to Ver. 7.0.1
Updates to the software can be found at https://www.adobe.com/products/photoshop/update.html

... Photoshop now saves alpha transparency data in Targa files in the same way it did in previous versions ...

Should work. user added image


# 7 03-09-2003 , 05:48 AM
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Ah, cool, thanks for that, Adl. I get asked this question a lot from people who see my Image Plane tutorial.

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