Crime Scene
This was the work I did for the final round in the summer tournament against Vectorman. It was really fun to do, the models are quite detailed as usual, but much was gained from the use of displacement maps for the floor and the showerhose (blurred to oblivion in the final, but anyway). I also messed around alot with compositing in an old version of Shake, learning alot about that tool and compositing in general. There are some things that could be improved with this picture (alot infact), e.g. the blood ain't very realistic and it is a bit flat, the DoF could be improved (by doing it in maya instead of post perhaps), and a bunch of other details. I won't bother changing much with it now, but any comments are as always appreciated.
Like kbrowns motto: "Do alot. Fail alot. Learn alot."