Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-09-2003 , 09:07 PM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172

Can You Avoid Artifacts Between Two Edges?

When an edge of one object is directly on top of another edge of another object, the transition from surface to surface theoretically should be seemless, however I am experiencing what I believe is called "artifacts" which can best be seen when I move the camera around. Is there any way to avoid this or, should I choose to render out an animation, are there any post-rendering tricks I can do to avoid this problem?

# 2 18-09-2003 , 09:57 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
What type of geometry are we talking about here? NURBS? (If yes, you mighth get away by tweaking the tessellation settings)


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 18-09-2003 , 10:48 PM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
# 4 19-09-2003 , 12:47 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
they probably won't appear in the game. I have that kind of thing going on all the time, and they look fine in our engine.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads