Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-09-2003 , 10:30 PM
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needed help on simple model shape

hello - i'm trying to model a pedestal sort of object: i made a path in photoshop, imported the curve into maya, duplicated it and scaled it down some and lofted the 2 curves. i now need a surface to cover the top and bottom....how do i do that? and also, how might i be able to create some smooth rounded edges?

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-Kozmo
# 2 25-09-2003 , 11:00 PM
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Well if you just want it flat on top, then you could select the top curve and use the planar tool. That would create a flat top, but with hard edges though.


# 3 25-09-2003 , 11:56 PM
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# 4 25-09-2003 , 11:57 PM
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In addition to icarus' comment you can use the round tool to round off the edges.

# 5 26-09-2003 , 02:01 AM
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Or you could create on both ends another isoparm and snap them to the middle.

This should help you avoid planar related problems in the future.

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