Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 27-09-2003 , 07:19 PM
grunze's Avatar
Registered User
Join Date: Nov 2002
Posts: 117

Bevel On boolean

Hi,

I made a tube by a boolean difference of two cylinders.
When i did that, i got these funny looking lines that you can see on the picture..... Is there a better way to do this?

Thanks,
Ari

Attached Thumbnails

Thanks,
Ari
# 2 27-09-2003 , 08:09 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Looks like you need to soften normals.

Best way to make a tube, I think, is to use a Surfaces > extrude comand.

You can also extrude faces along a path, which is a neat new feature.

# 3 27-09-2003 , 08:22 PM
grunze's Avatar
Registered User
Join Date: Nov 2002
Posts: 117
I tried to soften the normals and nothing changed.
If i make a tube through surface > extrude, wont it be an extruded oval, without any inner radius?


Thanks,
Ari
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