This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
1st. my geometry is too complicated to simply apply a uv map of the mesh to the surface
2nd. none of the links to the plug-ins were accurate and i couldnt find any others on highend3d.com
3rd. i dont want just the wireframe, i want the wireframe on the shaded model.
4th. i dont have maya 5
so, if anyone could help me out i would much obliged!!!
cheers,
spaz.
Last edited by Spazoutboy; 17-10-2003 at 01:36 AM.
You can do a playblast,window>playblast >options
and save the movie.
just set the shading options how you want.
shading>shade options> wireframe on shaded.
Show or hide whatever Ik's clusters etc.
If you render 3 or 4 times larger than you want
the final movie, and shrink it down in post.
the wire will look crisp and clear.
I like it better than doing a hardware render.
Joe
thansk joe...
somehow my playblaster is rooted, it only renders the first 30 frames and fills the rest of the movie with the that last frame.
is it just me???
spaz.
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