Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 27-10-2003 , 02:25 PM
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does it have teeth? a demon aint a demon unless it's grinin about somethin naughty. nice torso and legs. rigged?

xian

# 17 29-10-2003 , 05:58 PM
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Thanks Zyk0tiK, Drozador and dockode.

xian, No he does not have teeth and he is not rigged yet. I have to admit his mesh is a little heavy even on the presmoothed version. It is giving me second thoughts on weither I am going to finish this model. I learned from my mistakes when I made the person for my jeep. That one the polies are very easy to work with. I have an idea for like shark serated teeth that are semi transparent but I have not started them and do not know if I will continue. I could always try to rebuild those parts lower poly??? I have to decide. I am in the process of looking into going to an art school to get a better education in maya and max so I do not have all that much free time right now.

# 18 30-10-2003 , 02:38 PM
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High poly's isn't nessercerily a bad thing though. You can do photorealism with low poly's, nor can you do games with a large number of poly's.

# 19 31-10-2003 , 02:13 AM
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Really nice work, how about some nice blood red darkish glossy eyes.

# 20 04-11-2003 , 06:43 AM
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Here are some updates. Thanks for all your replies. Heavy models do alow for some great detail at a price for speed.

I gave him the red eyes that cold fish, hehm, Ice Queen sudjested. They are not dark enough though. Thank, it will look good I think.

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Last edited by RickStefani; 04-11-2003 at 06:50 AM.
# 21 04-11-2003 , 06:45 AM
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Full body

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# 22 04-11-2003 , 11:24 AM
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his feet are the coolest man user added image

# 23 04-11-2003 , 11:31 AM
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Creepy! Nice job!


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