I have my drawing of a sword, which i'm happy with but now it comes to modelling, i'm having probs. I've been trying to apply the same principals to this project as in the sword tutorial in the VIP section but it's not working out. The big problem is the handle, specifically the center which is principally square running into cylinders. This is where i have problems, square to circle doesn't seem to go. Anyone got advice on how best to model the handle? Lofting worked great for the blade.
I'm just having troubles with the whole process. I could use circles and loft in one direction, from the left cylinder over to the right cylinder but that till leaves the handle for the main cylinder. This probably doesn't make sense, hard to explain until you try it. Thanks for taking the time to help though.
i think i understand what ur problem is, you're trying to attach the handle to the main sword?
if its polys, just cut away the intersecting sections and attach the 2 models, if its nurbs, just detach some curves and do some more lofts
u can always convert the model
which method are you using?
The problem is trying to attach the 3 cylinders to the center piece of the sword handle, because it's squarish in shape and i'm trying to connect to cylinders it just looks nasty. Best i got was wit polys but that wasn't too clever.
well u just detach bits where the cylinders join on the centre piece, then use a fillet to attach them
and u can just move the cylinders out of they squash, or use less nurbs circles (or whatever you're using to loft)
i can see the problem you having, its cos nurbs squares are made up of 4 nurbs curves (well, lines) and when you shift select the square, u have to select all the curves, so i think ud have to attach all the sides of the square to each other first
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