This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Heh, any suggestions on things I could at to my tower? I'm still working on it, so could you guys give me critisism depending on what I've got so far, not i.e. that there's a roof missing or so . I got this idea when I was asleep and make quite the sketch when I woke up, too bad my scanner isn't working :\. The general idea is to create a mage's tower, half crumbled, in a huge forest, next to the river Dirack. I would be happy to receive any tips on how to create the forest; things as paint effects slow my pc down too much.
Thats pritty nice.. I like the concept ! that would be neet to texture. for the tree's and such. I'm sure you could get away with some flat polys with a tree image on them. that would not slow you down at all..
Added some details, although I have no idea how to make a good looking roof, or rubble, debris (t was part of an old castle). But I'll get to that later, when I also add some major cracks .
anyone have any idea how to improve the roof, towers and spikes so it will look less like a grain silo? I will try to achieve the effect of the tower being cut out of rough rock, instead of it being build out of stones.
Heh, still no scanner, so I can't really post my sketch yet, but here's my new shot at bulding my Tower of the Raven-Eye, BrĂ¢n-Ilgadwch . It doesn't look like a grainsilo anymore, but now it looks like a birdhouse . I'm trying to go for an ancient/roman/stony evil theme for it, but I ahve no idea how to texture correctely, or how to 'paste' images on my poly's . Also: Does anybody know how I could do this thing step by step, because I'm getting the feeling that I can't turn around the tower anymore when I'm done decorating it . Anyways: Please post critique and comments .
With roman pillars and in the background there's gonna be a small ......like a fountain with plants and stuff, background for my main screen if it looks good :\
Last picture, showing what could be an outpost or something, any suggestions what to do with it? And a shot of the main gate, under wich a river will flow ( the tower is like, standing in the middle of the Dirack ( I bet you thought I named the river after me, did you ).
PS: All those 'holes' in the wall is where the river flows trough, left and right of the tower, and right next the the righter-outpost of the tower ;p Get it?
In case anyone ever checks this thread, here are some updates, I removes the birdhouse effect a little, I'm sure that it will dissipate completely when I have given in all the details. With thextures it must become clear that the temple at thte top of the tower is build on a piece of ground :p.. I've also added more windows, stairs and rails to the scene. Does anyone know how I can just paint black the back of the windows and how to put pictures on the texture? :blob:
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