This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
One way you can do it is make another sphere that is just a bit bigger than the oringinal and add a cloud texture it then play with the transparentsy and cloud shape.
I'm sure once Rage or mike sees this they will have other ways about doing it at well.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
Dude! Download my Earth shader!!! It's already done for you. And it doesnt use 3 spheres but a bunch of maps hung together on a layered shader.... no messing around with geometry!
Play with lights/ambient to make it look cool, as oposed to making it phisically acurate another problem is the specularity, you need to make a map: no specular on continents just a little bit on sea. also the atmosphere isnt specular turn to 0 all specular shading there
Also download a cool clouds map (for example from the bluemarble project)and add an extra sphere with the inverse of the color as the transparency and bump add another layer with procedurals if you wish.
Also the atmosphere is thicker near the ground... i havnt been able to make the damn volume shaders work properly but ragecgi maybe knows how to fake it in other way so now i think about it:
Rage how to fake the atmosphere going thicker towards the ground on the edges?
heh, why if i just turn on mental ray it works fine and if you render with mayas native it just wont display?
It would have saved me time back then when i was trying the earth scene(cmon, i dont think theres someone that hasnt tried it at least once)but why it wont work on scanline?
Heres a quick&dirty example of what i meant with the atmosphere going thiker near the ground(just a volume fog in a spherre)
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