Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-01-2004 , 01:33 AM
PilotLtKettch's Avatar
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Join Date: Feb 2003
Posts: 151

re-rigging question

hi, I've setup my character with just a basic skeleton, but now, after the fact, I've decided to go back and create a real skeleton and muscles and whatnot, but I really like the animation I've already done, is there a way to transfer this stuff to the scenes I've already animated? thanks in advance

# 2 16-01-2004 , 02:18 AM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
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There are ways of reconnecting animation curves from one object to another, but, if the hierarchy has changed, then the results may not look the same. You could also setup the basic skeleton to drive the new skeleton, but then you'd essentially have duplicate rigs. Your best bet would be to just re-animate the new rig.


Danny Ngan
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