Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've just started out modeling in Maya. Long enough to know that this attempt of making the number 1825 has far to many polygons! I planared and lofted betwen CV curves to achieve this mess. Any ideas how I can tidy it up? I have tried using the reduce feature in the polygons menu but it just distorts the shape of the numbers.
O ya thats abit high mate. If I where you I'd first try to convert back into quads and delete a lot of the extra edges might take some time.
Or restart and make sure your cv curves are lower when it comes to the number of points on the curve itself, you can sent or change the setting under rebuild curve optionbox.
That should help with the high number of polys when you convert from nurbs. Polys are not always the best for type and numbers.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
Or try another approach...use the text tool to get your "1825" then instead of lofting, use bevelplus and have the output be polygons...you can adjust the poly count in it's option box.
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