This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Lookin gnice bro
CAnt wait to see her post for this years CG modelers Swimsuite issue..
MAybe she'll have one of those Janet JAckson wardrobe malfunctions eh..Heh
It was pretty straight forward to achieve the worn texture.
I first start with a standard 2048 leather texure and make sure its tileable, Im not overly concerned with any repeating 'artifacts' either as it will all get evenly spread over the 1:1 uv anyway.
Okay once the tiling is sorted, I then scaledown the texture to a resonable size (800pixels) it still keeps the detail pretty good here, any less it will go fuzzy and look crap tbh.
Next I take the uv snapshot and blow it to around 4k pixels, oh yeah, big baby, big! Then by selecting the leather texture go to the 'define pattern' option in PS. It will ask you to name it or you can keep as is. Okay back to the large uv texture, create a new layer, then go to Edit>fill> pattern, and find the defined pattern in the list, usually the last one is the one you just created, and fill the new layer with a fairly tileable leather or texture of you choice.
Okay you should now have a new layer with a tiled texture thru the entire 4k file. Now using a custom brush from PS (chalk is good) or you can make your own (usually best) I use the dodge tool and basically dodge the areas that I need worn, usually with the hilite setting on for the dodge tool. Dupe the UV layer and set it to screen blend mode, lower its opacity and put it over the new texture so you can see where you are dodging. Done. I then make different sized file from 4000 right down to 512 for each object so I have a different range of detail for the models be them extremely close up or far away. Doing this makes a world of difference too for render times.
Bro..man i have to say
hands down, so far, this is my favorite texture you've pushed out for this chick..
All the others, the shirt, pants, Her herself, ect ect...very very good..
But this one, Something about it jus treaches out and ...grabs me..
I'd have to agree with these guys, that the leather texture is really really awesome. I'll be using this tip of yours pretty soon if I can find the texture for my character's belt. One thing is though....I'm sure you're gonna fix eventually is the buckles on the jacket. It stands out too much and doesn't flow with the jacket. Other than that, wowsa. heh
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off