Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
You could try to show all connections for the mesh in the hypergraph and deleting the history items one by one, but many times that can have strange results.
When you were changing deformation order, did you use the middle mouse button?
When you were changing deformation order, did you use the middle mouse button?
yes i did but maya says that the blendshape is not deforming the object.
And if i detach the skin and move the blendshapesliders everything works just fine.
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