Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
right, here are the final textures for the models:
1 512x512 colormap for the dragon. Added a scaley effect on the skin to break up the uniform green. Added a horn. All hand-drawn except for the mottled effect on the wing membrane.
1 512x512 colormap for the samurai. All hand-drawn except the symbols on his jacket (front and back), the japanese writing on the sheath and the blade which was modified from a reference image.
Thanks swanky, I'm waiting for your final render with anticipation!
Cheers antiant, much appreciated
Thanks to everyone who gave me advice c & c, they were very muchly needed to keep going through the new areas that I needed to learn. Good luck to everyone and remember that no one's a loser as we all have groovy new models to show off!
I think it kind of sucks that most people used high poly models, while you kept your character under 3000 tirs. It came out very well. I think it can compete with the other models just because you did keep it to a low poly count. Nice textures too. The process of your character creation was cool to check out.
I thought that too about 2/3rds of the way into the challenge. Maybe I should have done a high res model first (for cinematic scenes) and created normal maps to put onto a low poly version.
The thing is I enjoy low poly, keeping it on the edge with as little detail as possible and letting the textures do the work.
next time though... *evil cackle*
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