This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i started with a 2d cloth texture with some adjustments for the fabric. I also used 2 brownian textures to add some variation to the color. I used the same texture for the bump and then combined the geometry and converted it to a file texture (under the edit menu in the hypershade).
in photoshop i added some wear to the seat, arm rests, back cushion,etc and also some creases to the edge of the arms. Then I just reapplied these new textures to the chair.
i was hoping to get a zig zag type pattern going on with the texture, and tried out some ramps on the place2dtexture node, but in the end i didn't get it to work, so gave up...
yeah - i use reference images and i also spent a lot of time measuring stuff. the best tip i can give is, if you're not sure how to model something just start blocking out the basic shape first. once you start getting the basic shape, it will become a lot more apparent how to deal with the difficult areas.
also, if you realise that you can think of a better way of making something after you've started, don't be afraid to start again, rather than keep hacking away at something that's not working.
if you have any questions post them on the forums - just make sure you ask specific questions as you are much more likely to get a response.
quick question - i have several pieces of paper in my scene which i'm modeling using nurbs. i know that nurbs are textured differently to polygons. at the moment i am just assigning a shader to each piece of paper and then attaching the texture, but this means i'll need a shader for each piece of paper. is there a way to combine the UVs of all the paper into one texture map that i can assign to a single shader? would I use convert to file texture and then do it in Photoshop or is there another way?
yeah - i could assign the same shader to each piece of paper - the problem is that each would need a different texture and so i'm just not sure how to arrange the nurbs uvs (i'm guessing in PS) so that they can have different textures.
just got off a couple of night shifts so my brain isn't really working...
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