Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Thats 20,000 for the low poly with all props and clothing? Im asking cause Im interested in rigging some clothed characters and trying to get an idea of ballpark figures to get the ball rolling...
Yes that is the low poly with everything. I am not to good when it comes to rigging but the edge looping and topology tends to be the most important area to focus on. I just looked over your Meryl Felstorm thread and you have some great stuff going on. I would suggest changing the pose before you begin rigging the characters though as I find it a lot harder to get good deformation around the shoulders in the pose you currently have. You could use the transpose tool to move the arms closer to a T pose. I tend to rig the arms angled down from the T pose. This is old but something like the last 2 images https://simplymaya.com/forum/showthre...8&pp=15&page=6
It does all depend on personal preference but I find it gives better results straight off the bat with the arms in this position and definitely made life easier.
Hope this helps Ben, best of luck with the rigging and keep up the great work,
Ah, right, yeah....was going to ask why the angled pose and not the T-pose. Yeah i'll give the angled way a go. Not sure when I'll get round to doing it, but when I do, that's the way i'll go. I'll let you know how I get on when I do.
Cheers Acid, gonna be used in a lot of shots and inserts so decided to make it as close to the real deal as poss. I am back to uving the mini gun now and hope to have some renders of it all textured in the black hawk soon.
I had an airsoft AR-15, which is pretty much the same gun, so I can say from experience that that's one of the most accurate CG guns I've seen. Once textured it should be even amazinger
Are you gonna be modelling the little release pin at the back of the barrel in? (Assuming the M-4s have these, the AR-15 does) If you ever have a shot of it opened in the final renders, a little detail like that would add a ton of realism (to me anyways, though most people aren't gun nuts )
Cheers for the encouragement guys, much appreciated. I go on leave for a month to catch up on sleep etc so here is a quick render until I return to this. Still need to uv and texture the M-4 though which I will more than likely with some of my free time. I have modeled the gunner mask and hope to get a good shot rendered out with the gunner on the mini gun and the marines climbing in the back when I return. + hope to get a decent scene set up in Vue to try and help improve the overall image.
Cheers for the kind words guys, it is much appreciated. After a month long break I got back to work today and have set up the scene for a short piece of animation. I hope to get the velocitors working in vue so the trees and grass will go nuts as the black hawk approaches and lands. Will probably be 3-4 shots for the animation and may then grow from there. Here are some renders though of the scene + 1 with the black hawk in frame.
he's back! and already producing awesomeness. Good to hear from you again Leon. These shots look great. Jealous of you're knowledge of Vue as ever. Hope your batteries are good and recharged.
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