Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 181 08-09-2006 , 10:41 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Guys

Pistol WIP (geddit?)

Jay

user added image

# 182 08-09-2006 , 04:26 PM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052
sweet dude i like the scratches on the gun... but why isnt there any on the handle. peace nice work keep it up.


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 183 08-09-2006 , 04:30 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287

... but why isnt there any on the handle

starjsjswars: dude are u serious? Its because I havent done that part yet


Cheers
Jay

# 184 08-09-2006 , 04:31 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Update...

For those interested. Im using purely one color for this model right now, and thats the dark grey. The metal, is done entirely with my own custom and standard PS brushes, using the dodge tool at different intensities. And although it looks like it too, theres NO bump or spec maps yet either


_Jay


user added image

# 185 08-09-2006 , 06:00 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
looks sweet

but for me i think there is too much wear on the mussel/barrel ( the furthest part to the right i think thats its name)

all te other wear looks superb:bow:


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 186 08-09-2006 , 10:20 PM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Nah, thats the part of the gun that woudl have the most ewear on it, with teh exception of the Trigger/hammer, if the later is applicable..

Pulling th egun in and out of a holster, Specially a Molded Plastic one, or a carbon fiber, over time woudl wear the metal down and scratch the crap ou tof th ebarrell.. Placing the gun back in the holster hot, would increase this effect...
I say it looks good Bro
G


Follow My Business
On The Web!
Or
On Facebook!
# 187 09-09-2006 , 12:26 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Thanks Guys

hey PBman: As Legend has said it would wear a hell of a lot there

I kind of thought heat from the gun bursts would eventually peel it off too.

Cheers
Update later

Jay

# 188 09-09-2006 , 02:03 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Nice one Jay, the wear looks really cool, you thought of maybe adding some rust/Oxidation on the most worn part of the gun?

Just a thought.

# 189 09-09-2006 , 02:52 AM
tadpole3159's Avatar
Subscriber
Join Date: May 2006
Location: coventry, england
Posts: 191
wow these are nice models and gr8 textures, i never noticed this thread befor so i'm off the read it from the beginning :p

# 190 09-09-2006 , 04:11 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks Guys

gster: Absolutely! No stone unturned. Going to add extras in the cracks once this bit is done.

Will update later

Jay

# 191 09-09-2006 , 04:28 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Ha ha! Was being a bit niave thinking you would just leave it at that!!

# 192 09-09-2006 , 05:22 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
LOL not a problem

Cheers
Jay

# 193 09-09-2006 , 09:42 AM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
i do undertand
its just from handling a gun thats quite old and used there was not that much ware on it
mayb it was an exception but it still looks cool

i do think there should besome just not as much but at the end of the day if it pleases u then go with it as its ur design


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 09-09-2006 at 09:51 AM.
# 194 09-09-2006 , 11:05 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
looking good to me jay, like textures from a new high end game so far user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 195 09-09-2006 , 11:52 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - great textures Jay - that gun looks awesome so far!user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads