got you - that makes sense - i'm still trying to get my head around how the amount of shaders and textures affect performance. Thanks for the advice gio
hmmm... not sure i really understand your question
in your pic it looks like you are not happy with the way light is hitting the corner. if that's the case, just select the faces and try the set normals to face tool.
using bevel can be a pain. You have to make sure that there aren't any problems with the geometry or you can get some dodgy results. make sure all of your vertices are merged and also do a cleanup with non-manifold geometry checked and some of the options below as well.
even after i've beveled i usually spend some time re drawing the geometry to get it to work. I would also advise that you do any beveling in stages - if you try to do everything at once it can give you a headache - as i'm sure you know.
Hello arran. I had a little question, Why you choice polygon to create models? Why not NURBS? If much more holes and arces with polygon to make it I think will be trouble.
it all depends on what you want to do. I often use nurbs to start and then convert to poygons, but really you should use whatever you find easiest to work with. I don't really have any problems making holes in polygon objects - i will often use a cylinder as a 'stand in' to help me work out how to resolve the edge of a hole with the rest of the geometry. But there are definite advantages and disadvantages to each method.
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