Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Looks good, could you list what you changed from walk2.avi because I'm flicking back & forth between the 2 and can't find any difference, must be subtle and hard to pick up by the untrained eye But it looks sweet dude
in 2nd walk both the right leg and arm went forward at the same time, then the left leg and arm went forward at the same time. in the 3rd walk, the character learned that he would gain better balence if heput his right leg forward and his left arm forward, then his left leg forward and his left arm forward.
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