Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-12-2002 , 03:27 AM
wchamlet's Avatar
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Join Date: Nov 2002
Posts: 195

Modeling a Cartoon shaded character?

Hello folks,

This is my first time post here, and I have a question I'd like to ask. Does anyone here know of any tutorial on how to model a character and give it that 2D cartoon look? I don't really have a problem modeling characters, but I would like to know if there are any specific ways to go about modeling a 3D character and still get the cartoon look.

I have recently seen Treasure Planet, and I was immensely impressed with the amount of work done in the movie. It's really a visual treat if anyone hasn't seen it yet. Anyway, I am currently modeling the Captain from the movie, and I am running into problems with getting the character model to produce even lines around the figure. I've pretty much figured out how to go about adding different colors to the model, and I have gone pretty far with it so far. I just wanted to know if anyone has a link or knows any information about creating toon like characters in 3D.

Thanks for reading, and I'll post some links to the current work in progress later.

Here's my site, if anyone wants to look at any of my other 2D and 3d works.

My site

# 2 02-12-2002 , 03:53 AM
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
There are toon shaders you can download, that give a cel look to your characters. Try highend3d under maya shaders.

Kurt


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 02-12-2002 , 02:26 PM
wchamlet's Avatar
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Join Date: Nov 2002
Posts: 195
Thanks for the reply, but I wasn't really looking for shaders. Maya's Ramp shader in 4.5 seems to work just fine doing toon shading, so I'll just stick with that for now. What I am looking for is if there are any certain technique's to modeling that is most beneficial for achieving a Disney like cartoon character, but doing it in 3D instead of 2D. I'm finding out little things by myself, like having to assign a different black shader around eyes to give the inked effect. I'll check around highend3d when it gets back up. It's been down for a while.

[edit]

OK, highend3d is backup, and I found the answer I was looking for. Essentially to obtain good looking toon shaded models you need to have a very smooth model.

I also looked at the toon shaders on the site and I will download them and see what they can do. The pics that they show look pretty interesting.


Last edited by wchamlet; 03-12-2002 at 12:50 AM.
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