You´re right, should be corrected now, cheers!Originally posted by Turbo Dan
its hard to tell really, but it looks like there is a point in the cycle where neither of his feet are touching the ground. maybe a bit more up and down movement of the body might help that.
The feet DO roll, but looking over it again, you are right they don´t roll enough. So in the new render I´ve changed that so they roll alot more. I hadn´t noticed that smoothing the model hid much of the roll that the unsmoothed model has - but that should be better now.Originally posted by dannyngan
His motions are awfully stiff. The feet don't roll (they just look like solid blocks).
Thanks for the notes. I´m not sure what you mean his head doesn´t turn, since I don´t think most people turn their heads while walking (they roll their shoulders/torso to counterbalance, but not the head itself). I´ve made his shoulders and torso move more, I hope that is what you meant (I appreciate your comments alot, it´s the only way to learn ).Originally posted by dannyngan
His head doesn't turn. His torso is incredibly rigid. He needs more flexibility in all of movements to give him more life. Right now, he moves like a very limited action figure.
Yeah I agree, it might look better with more offset. It´s limited how much a 24 frame walk cycle allows though, but Ì´ve tried in the new render.Originally posted by dannyngan
As far as timing goes, it looks like everything is hitting their extremes at the exact same time. You need to offset the motions a bit more. For instance, the swinging of the arms matches the steps exactly. It would look better if the arms hit the extremes in their swings slightly after the feet hit the ground.
Thanks for the encouragment Yeah I think it´s getting better.. I have made a new version again, though I think it might be a little too much on this one.Originally posted by dannyngan
Looking better. I still think the head doesn't move quite right. It's not so much that it needs to turn, but more of it doesn't look like it actually moves. It looks the head is stuck on the shoulders in a such way that it cannot turn at all, like there's a solid stick going up through his neck to prevent head movement. Given the amount that his shoulders are twisting, I would expect to see at least some offset head motion.
Timing is better with the arms, although there is now a weird jerking motion with his right arm. The timing on the left arm appears to be fine.
The torso movement is better too. However, it doesn't appear that the hips rotate at all. It looks as if the root is just moving up and down. It should have at least some rotation as the legs and torso move.
Keep going on this. It's coming along.
Doh! Done... Here´s the link: Cartoon Character Walkcycle (631 KB file)Originally posted by dannyngan
Gah, go back to the avi version. WMV doesn't load correctly on my Mac.