Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
it's really looking amazing, Metallicjet. Remember, no matter what advice people give to you, they didn't actually do the work. YOU were the one that translated that into 3d. Perhaps it is true that others may have a keener eye for 3d things, and it's always very nice to hear other people's opinions, but remember that you have already developed one great eye yourself- if you notice your crits on your own image. You have made amazing progress, man. Hats off to ya'
that said, the specular bloom all over the place is WAY too much. You may need to tone that down a bit. I think the fact that it is so prominent in some areas is mainly due to the positioning of the lights.
I'm not sure if I understood correctly, but I suggest you model an actual environment..maybe buildings or something- very easy, just use a nice texture and you can make walls look fairly nice.
I have no idea why you get those green spots... strange
anyway, that's about all I have time for at the moment. I hope you get to animate this baby.
metal, i dont have those programs you inquired. my son does however. his forum name here is ZRyan. i think he has decided to hold off on working with maya til he is finished with school tho. he has been learning photoshop and thinks it might be too much with school baseball photoshop and maya. so he said he will try in the summer to do some learning.
but i gave him a couple ****** dvd's last night and a book called Maya 4 fundamentals (I know maya is on 6.5, but it still works for the basics). so who knows. . .he may change his mind!
heres a quick pose of my bot, since my arms' shaders are comin from the hdri, its not gonna look the same, for the very final post, i will post it like that, and i will have the best pose i can get outta this baby
Lookin' really good. I better step it up if I wanna try and compete with this thing! I think for a final render it would be a good idea for you to do a scene with some type of crime being commited (bank robbery?) and you see the crime watch robot perched on a nearby building watching them (without them knowing of course). Just an idea to display the bots functionality.
if u want a really kool pose, aim constraint the base of the arm where the eye is at to the camera on both of the arms. that way the eyes of the arms will be looking straight at u. just a thought.
I'm not a geek. I'm a nerd.
msn - g1842@hotmail.com
I'm up for a chat anytime.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off