This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
ok I finally gave in and decided to have a go , if only for the pushing experience to help delvelop.I have only been using Maya or any 3D app for 3 weeks so I guess that is considered noob so go easy guys ..lol.
My basic idea was to create an ancient scene that is not real but could well be , maybe even some race of people from a distant planet that might have once settled here.
I have made a start but not got many details in yet ,most notably the stairs...but if you look close the structures central ornament on the top is a sacrificial font.
here a quick start preview.
heres another with some more detail...I am thinking of maybe setting this center structure in a small lake among hills with the dwellings bridges to the main sacrificial area.
Not sure how far I can get with this, I have never even done any texturing but it's still fun to try and learn.
twisted a valid question and something I have given a lot of thought to ....and viewing the started project I can see a bit of scale tweaking will be needed..
a six foot person will no bigger than just over the hieght of the topmost font.
maybe the stair tourches need shortening..????
I might even make the structure a slightly bigger scale, i will see how my thoughts develope in the next day or two.
ok the general theme for this is it's an very ancient vampire city,hence the sacrificial stuff.
I have added a bit more detail and now I am working on statues and alters ect....then on to the harder stuff of creatng the surrounding scenery and buildings.
Learning loads tho even if I might not have the skill to texture the damn thing ...hehe.
heres an update.
thanks alan for the advice ....I was dreading your honest coments but happy to listen..lol.
how would I go about increasing the shadow map btw ?
an the bowl will be taken care of
ok here is rough idea of what the environment might look like ..ignore the scale of the structure to the background as I will correct this at a later time
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