This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
here is my concept sorry for the crude drawing. Underground city in a cavern surounded by rivers and stalagtites/mites and vents etc... a combo Atlantian/Greek with crystal structures.
It looks nice but i think you need to do something witht he roof. Everything else has a failry well done design or rythm. Then the roof is very plain. Maybe give it a steplike feel like the bottom levels to make them look more uniform?
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Yup, want to do a spiral like a snail shell ith it flat on the outside and high in the center, dont know how to do that right now, any sugestions? (maybe Mult dup a curve from high to low with -scale)
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