Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
nice work on the binder there arran, and in truth, the rest of it looks just great! I shouldnt be impressed by cardboard boxes....but they look so damn cool hehe...i think solid snake is hiding from liquid snakes guards in one of them though...Great stuff m8
Only thing is on the second monitor, the screen surface or perhaps just the map on it looks a bit scewed mainly towards the top right corner. This may not be noticeable in the final image but still.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Looks great arran, love the texturing and render in particular.
For your textures on the wall and the worktop, are you painting these or manipulating photos? Also, are all the indentations on the worktop (like the broken bits where the wood shows) textured and bumped or modeled? Real sense of 3 dimensionality to them.
hey - thanks everyone for the good words! it's really good to get feedback.
the textures on the desk and walls are a combination of photos and stuff i made in photoshop. the stuff on the desk edge is just modified photos with a bump map - no modeling, aside from a bevel on the edge.
yeah - i think it's the size or low quality of the render that's doing that to the blinds. i haven't done too much to them or the white supports yet.
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