Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 241 23-01-2008 , 02:23 PM
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nice work on the binder there arran, and in truth, the rest of it looks just great! I shouldnt be impressed by cardboard boxes....but they look so damn cool hehe...i think solid snake is hiding from liquid snakes guards in one of them though...Great stuff m8

# 242 23-01-2008 , 04:54 PM
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Nice going Arran, looks realy nice!


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# 243 02-02-2008 , 03:20 PM
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more stuff...

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# 244 02-02-2008 , 03:21 PM
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# 245 02-02-2008 , 03:23 PM
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printer...

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# 246 02-02-2008 , 03:29 PM
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also did a bit more work on the room. think i'm ready to start bringing this all together. user added image

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Last edited by arran; 02-02-2008 at 03:35 PM.
# 247 02-02-2008 , 11:00 PM
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Hey, looking good mate.

Only thing is on the second monitor, the screen surface or perhaps just the map on it looks a bit scewed mainly towards the top right corner. This may not be noticeable in the final image but still.

Keep it coming

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# 248 03-02-2008 , 12:28 AM
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ha ha - well spotted mate - yes, every time i look at it, i think i really should fix that...

thanks Gio. user added image

# 249 03-02-2008 , 02:03 AM
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Good stuff Arran, love the texturing and modelling. and the render of the room looks great!

# 250 03-02-2008 , 04:54 AM
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Brilliant!

You my friend have more patients in your little toe than I have in my whole body!!!!

Modeling is great!

Texturing is amazing!

Rendering is Awesome!

Hats off to you! user added image

Looking forward to seeing the final piece!


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# 251 03-02-2008 , 01:50 PM
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thanks a lot DJ and Mayamaniac! user added image

not sure if patience is the right word - more like stupidity. user added image i'm just determined to finally get something finished!

# 252 03-02-2008 , 03:25 PM
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Looks great arran, love the texturing and render in particular.

For your textures on the wall and the worktop, are you painting these or manipulating photos? Also, are all the indentations on the worktop (like the broken bits where the wood shows) textured and bumped or modeled? Real sense of 3 dimensionality to them.

Cheers

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# 253 03-02-2008 , 09:09 PM
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Nice! I like the feel alot!


the only thing, is there a way to fix the blinds(render wise)? I'm sure you thought of this.


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# 254 03-02-2008 , 09:15 PM
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amazing work arran those boxes are fantastic!!! ure texturing is really really good. the modeling is clean and detailed mate user added image


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# 255 03-02-2008 , 11:18 PM
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hey - thanks everyone for the good words! it's really good to get feedback. user added image user added image

the textures on the desk and walls are a combination of photos and stuff i made in photoshop. the stuff on the desk edge is just modified photos with a bump map - no modeling, aside from a bevel on the edge.

yeah - i think it's the size or low quality of the render that's doing that to the blinds. i haven't done too much to them or the white supports yet.

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