This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."
AikoWorld: thanks mate. I am actually just building the office where i work - i'm trying to get it as close to the real thing as possible. i'm just finishing modeling and texturing the swivel chair and a few other bits and pieces and then i need to model all of the wires. i'm tempted to post some of the early test renders of the room that i did this weekend, but i think i'll wait until i get everything sorted. the fly was just a separate project that i did while waiting for my laptop to be repaired.
I really like your textures arran. Any chance you could post a couple of maps (for the chair in particular) and a few details? Like, resolution, how you made the fabric texture etc.
gubar - ok, here is the shader set up and a few of the color maps that i used on the chair.
i have a shader for the seat, one for the arms and body, one for the legs and one for the wheels. i readded the seat color map for the bump. the arms have a separate color, bump, spec, reflectivity and a transparency map cos i also used it in a layered shader along with a chrome shader for the pole in the middle of the chair. the legs have a color, spec and bump map. I also used a simple noise procedural texture for the wheel's bump and color maps.
the seat was done with a procedural leather texture that i converted to a file texture so i could paint the seam and some wear. the textures were all 2048, but i'm planning to reduce them to 512 for the final image. hope that helps.
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