Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Anyway have some teeth into the Menehue still have to get him a name=) All that pretty much left is the blend shapes, and soem test animation on him...
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
YA the neck needs a bit more rotation but it does move a lot when he goes to do his spin kick just happens fast.
Keep in mind when your fighting someone you are taught to keep your eyes on your opponent, this in its self would keep you head ans neck pretty still. Well thats whay i wa taught in kick boxing.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
strobe7, yes I label every joint and all that stuff. Its dones take abit of time but its worth it especially if you work in a studio where you dont do everystep of the rigging process.
Imagine handing off a character/skeleton to the person whos going to bind the character... if the joints are not labeled he/she going to have a much harder time binding and waste a lot of time figuring out what joint is what.
You should also get in the habit of building you own skeletons and rigs its a good thing to know and get good at. I make a new one for each character.
Thanks for enjoying my work
Kurt
Almost have the cloth sorted out my PUTER dont like the hard calculations sometimes. Its just poping through the leg just a tinybit in some places.