Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 22-03-2004 , 09:37 PM
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Like the little colors on the concept.

# 17 23-03-2004 , 12:49 AM
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thats what u call fast modeling .Great work


Alpha Gamma Sygma.
# 18 23-03-2004 , 06:34 PM
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well anita, the face on page one looked like Xdugef method! user added imageuser added image

# 19 24-03-2004 , 08:43 PM
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hah! nd whats that ?? ugh user added image


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# 20 27-03-2004 , 05:32 AM
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Finally I got some time to do more modeling on my chrarcter.

update:

Attached Thumbnails
# 21 27-03-2004 , 05:37 AM
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Looking pretty cool.. looking at her i think the legs might be a bit to big... try scaling the legs down just a touch for a render then take a good look at the too. That just my thought... good stuff.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 22 28-03-2004 , 05:33 AM
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I agree with Kurt. The legs in the concept drawing look more to scale with her upper body. From the concept drawing, it appears with her arms to the side, her hands are almost to the first knee joint. In the model they will go just past her hips.

I also like the toe pads in the original concept drawing.

Great job thus far. I love the bunny ears. The paint job is also very nice!


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 23 28-03-2004 , 03:14 PM
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Looks great, user added image feet are something.

# 24 28-03-2004 , 09:18 PM
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Yeah the feet are a bit large, but it still is coming along very nicely!

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