Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Looking good rotbol. I like how you were able to keep the complexity down on your low poly version while still getting nice details. Keep up the good work!
I've been tearing my hair out trying to figure out the right size for the eye ball.. tried every diameter ranging from too big to too small without finding the right one
is there any neat trick out there???
oh well.. next step is the dreaded ear and hands.. I'll post updates when i get started
Have you done a hand and ear before? When I made those for my model it was my first time doing them and I was apprehensive to start, but once I started to see some nice results I realized it wasn't as bad as I was expecting it to be.
heeeeeeeeeeeeeeej rotbol!! what's been up! I've been very busy with my wip but I see you've been too! Did you see what I made from YOUR cpstut!! I can't thank you enough!
I love the body! Is there going to be a tut for that too!! ofcourse in cps right ?
I can't wait to see the endproduct of your wip!
Are you going to texture this btw... becuase I've seen a couple of tuts about uvmappig but is that same stuff also for the cpsmodels ? how are you going to texture...
well ...lot's of love out too ya! ...I will follow this one! take care ..ltrr
ps. and oh I did something about my neck btw... It was horrible to see it so DANG straight..thanks for pointing out that for me..
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