Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 12-06-2004 , 10:51 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
user added image

Here's a wire, time for some sleep.

- S

Attached Thumbnails

Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 17 14-06-2004 , 06:54 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
Added some more snakes. Next is trying to create a skeleton to position them.. user added image

- S

Attached Thumbnails

Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 18 14-06-2004 , 07:07 PM
RubberChicken's Avatar
Subscriber
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
eek spooky! Nice clean mesh good work.


Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
# 19 15-06-2004 , 12:16 AM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
Thanks RubberChicken, I'm pretty satisfied with the female head, but the snakes are some sort of 3d nemesis. user added image

Deleted the snakes I hade attached and started to make loft paths instead, worked quite good, but I will have to make 11 new paths for the mirrored head. Some serious fun going on. user added image

c&c welcome!

- S

Attached Images

Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 20 15-06-2004 , 01:02 AM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
that is AWESOME!!!!

I bet that is tough to work with tho!!! 1 head is hard enough nevermind 11-12!!!!!!


cheers

Rich
# 21 15-06-2004 , 01:16 AM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
heh, yeah, it takes time to get right at least.. user added image

here's a shot of my curves

- S

Attached Images

Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 22 15-06-2004 , 01:31 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Cool stuff! The only thing I might change is move the spots where the snakes protrude from the face back some, but might be a little late for that.

# 23 15-06-2004 , 11:22 AM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
Mike: You mean where the snakes connect to the head? That would be a little late yes.. and I think I want it that way actually. user added image


Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 24 15-06-2004 , 12:24 PM
Registered User
Join Date: Aug 2003
Location: Australia
Posts: 264
Looking good so far, hope to see it finished. user added image

# 25 15-06-2004 , 08:44 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
Oh, this is taking time.. But at least I'm learning from my mistakes.
Forgot to group the snake eyes with the snakes, so I had to position them afterwards. fun fun.

Think I'll leave the head for now and make a body.

- S

Attached Images

Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 26 15-06-2004 , 08:47 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
and a wire

Attached Thumbnails

Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 27 15-06-2004 , 08:53 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Really looking good matey!!

Yeah I can imagine it was fun positioning the eyes after having already done the heads.

Not sure if you have already said or not - will they all be rigged or is the current pose the final pose - looks good to me!!


cheers

Rich
# 28 15-06-2004 , 09:07 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
Thanks cb8rwh user added image

I don't know about rigging. I tried to rig the snakes when they were pointing straight out (I thought that would be a good way to position them... )
But I didn't understand the rigging concepts (weights and such) well enough to get it working...

So, we'll see. :bandit:

- S


Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 29 15-06-2004 , 09:19 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
yeah, if you want to rig them, straight out is the way to go. Otherwise, I'd have to recomend this be the pose they're stuck in, as rigging that would be quite difficult.

# 30 15-06-2004 , 10:19 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
I'm thinking that I can try to get a rig on the snakes later on. Just deleting the ones I've done and connecting straight snakes to rig isn't a biggie.
Now on to body user added image

- S


Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads