This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Well I guess you should start with creating a ocean (the only way to create a ocean that I know is to sculpt a hudge plane and give it a nice watery shader), then make a boat and for your final shot have the camera half way in the water and half way sticking out...
Watch Space Wars at www.3dden.co.uk now!
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