Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-05-2005 , 08:55 AM
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May/June - Norm - Dae



"I THINK, THEREFORE I AM"
René Descartes

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Last edited by dae; 01-07-2005 at 07:16 PM.
# 2 16-05-2005 , 09:24 PM
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Hi Dae user added image Sounds like a nice idea, was contemplating that before doing my lizard. I'm probably not good enough to create a decent human form.

Still waiting on this sketch! Hope it turns out well for you user added image

# 3 18-05-2005 , 08:03 PM
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dont have any sketches as I dont know what I really want
but here is a image of the kind of mermaid I am going for
image from feminaweb.free.fr/ sirenes.htm
daeuser added image

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"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 4 18-05-2005 , 10:32 PM
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va va voom! user added image

# 5 19-05-2005 , 01:28 AM
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# 6 19-05-2005 , 04:54 PM
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wohoo, that´s gonna be a bunch of work, but -> good luck on this one. btw I like the mermaid from boris vallejo very much it´s a very classic one and perfectly drawn. if I find a link, I'll post it here.


---edit:

https://members.tripod.com/~shyara/merman.jpg

---editedit:
link is not working

but the drawing is called "mermaid love"


everything starts and ends in the right place at the right time.

Last edited by Falott; 19-05-2005 at 04:59 PM.
# 7 19-05-2005 , 07:30 PM
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update

Thanks mhcannon and Falott

here is what I have got so far
a basic head and body
https://www.mvorster.co.uk/SimplyChal.../body+head.jpg
been working on it this afternoon and evening, I am pretty happy with what I got so far as this is my first attempt at the female body.

Daeuser added image


"I THINK, THEREFORE I AM"
René Descartes

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# 8 19-05-2005 , 08:11 PM
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Good you're keeping her svelt. Anyone that swims a lot should look athletic. After seeing you other work, I have no doubt that this one will look outstanding.



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# 9 24-05-2005 , 12:16 AM
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C'mon Dae!
YOU CAN DO IT!
Heh heh! Cool concept brother! looking for updates now!


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# 10 31-05-2005 , 08:59 AM
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Thanks Surfer

updates coming soon

Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 11 31-05-2005 , 08:59 PM
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update



"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 12 31-05-2005 , 10:20 PM
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Dude! looking good! Altho I agree about some very minor points needing tweeking. She is going to be pretty.
I REAAAAALLLLYY LIKE the animated gif! What a cool idea! You can sort of see it happening.
Are you working nurbs - polys - sub div order?
I am watching with interest brother!


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# 13 01-06-2005 , 10:03 PM
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update

thanks Surfer,
I am doing the poly's to sub D's then back to poly's and so forth, for the head,
started with nurbs for the body, anyway with quite abit of pushing and pulling, I am happy with the way she looks, I will carry on with the body then go back to the head and look at it with fresh eyes,
I reduced the ears bent them and rotated them this way and that way
https://www.mvorster.co.uk/SimplyChal...te-1-06-05.gif

Dae:zzz:


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 14 01-06-2005 , 10:26 PM
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Hmmm She looks cleaner now and the ears are great! They don't look as angular as before. I LIKE IT! texturing is going to be a mission tho huh?

HEY!!!! I like your new site too! It looks very slick actually and I hope you don't mind if I link to it from mine!
Keep up the good work brotha!


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# 15 03-06-2005 , 02:11 PM
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Looking good Dae.

I wonder where you got the idea to use an animated gif to show the wireframe as well as the shaded version. Ha Ha!

Mark user added image

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