This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
dont have any sketches as I dont know what I really want
but here is a image of the kind of mermaid I am going for
image from feminaweb.free.fr/ sirenes.htm
dae
wohoo, that´s gonna be a bunch of work, but -> good luck on this one. btw I like the mermaid from boris vallejo very much it´s a very classic one and perfectly drawn. if I find a link, I'll post it here.
here is what I have got so far
a basic head and body https://www.mvorster.co.uk/SimplyChal.../body+head.jpg
been working on it this afternoon and evening, I am pretty happy with what I got so far as this is my first attempt at the female body.
Good you're keeping her svelt. Anyone that swims a lot should look athletic. After seeing you other work, I have no doubt that this one will look outstanding.
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Dude! looking good! Altho I agree about some very minor points needing tweeking. She is going to be pretty.
I REAAAAALLLLYY LIKE the animated gif! What a cool idea! You can sort of see it happening.
Are you working nurbs - polys - sub div order?
I am watching with interest brother!
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thanks Surfer,
I am doing the poly's to sub D's then back to poly's and so forth, for the head,
started with nurbs for the body, anyway with quite abit of pushing and pulling, I am happy with the way she looks, I will carry on with the body then go back to the head and look at it with fresh eyes,
I reduced the ears bent them and rotated them this way and that way https://www.mvorster.co.uk/SimplyChal...te-1-06-05.gif
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